The ultimate Construct 2 tutorial: From download to publish
How to make a simple game with Construct 2
Construct 2 is an HTML5 game making tool that doesn't require any programming knowledge. You just drag and drop items around, add behaviors to them, and make them come alive with "events". In this article, I will guide you through the steps of creating a simple game with Construct 2, and show you some of the features and benefits of this tool. I will also provide you with some links to other resources where you can find more tutorials and reviews of Construct 2, as well as some alternatives and competitors that you might want to consider.
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Downloading and installing Construct 2
The first thing you need to do is to download and install Construct 2 from the official website. You can choose between a free edition or a paid license. The free edition has some limitations on the number of events, layers, effects, etc., but it is enough for making simple games. The paid license gives you access to more features and removes the limitations.
Once you have downloaded the installer, run it and follow the instructions. It should take only a few minutes to complete the installation. After that, you can launch Construct 2 from your desktop or start menu.
Creating a new project
Choosing a template and setting up the layout
When you open Construct 2, you will see a start page with some options. You can choose to create a new project from scratch or use one of the templates or examples provided. For this tutorial, we will create a new project with a blank template.
Click on "New empty project" and give your project a name. You can also choose a folder where you want to save your project files. Then click "OK".
You will see a layout editor where you can design your game levels. A layout is like a scene or a stage where your game takes place. You can have multiple layouts in your project for different levels or menus.
On the left side of the layout editor, you will see a properties bar where you can adjust the settings of your layout. For example, you can change the size, color, orientation, etc. of your layout. For this tutorial, we will use the default settings.
Sprites, text, buttons, etc.
Objects are the elements that make up your game. They can be anything from images, text, buttons, sounds, etc. You can add objects to your layout by using the object bar at the top of the layout editor.
To add an object, click on the "Insert new object" button on the object bar. A dialog box will appear with a list of different types of objects that you can add to your layout. For this tutorial, we will use the following objects:
Sprite: A sprite is an image that can have animations, behaviors, effects, etc. We will use sprites to create our player, enemies, platforms, etc.
Text: A text object displays text on the screen. We will use text objects to show the score, instructions, etc.
Button: A button object is a clickable sprite that can have different states and actions. We will use buttons to create our menu and pause screen.
To add an object, select the type of object you want to add from the dialog box and click "Insert". Then click on the layout where you want to place the object. You can also drag and resize the object with your mouse.
On the right side of the layout editor, you will see a project bar where you can manage your project files and folders. You can also rename, delete, duplicate, etc. your objects from here.
On the bottom of the layout editor, you will see an animations editor where you can edit the images and animations of your sprites. You can import images from your computer or use the built-in image editor to create your own graphics.
Platform, solid, scroll to, etc.
Behaviors are pre-made sets of actions and properties that you can add to your objects to make them behave in certain ways. For example, you can add a platform behavior to your player sprite to make it jump and run on platforms. You can add a solid behavior to your platform sprites to make them support other objects. You can add a scroll to behavior to your player sprite to make the camera follow it.
To add a behavior to an object, select the object in the layout editor and click on the "Behaviors" tab in the properties bar. Then click on the "Add/edit" button and choose the behavior you want to add from the list. You can also adjust the settings of the behavior in the properties bar.
For this tutorial, we will add the following behaviors to our objects:
Platform: Add this behavior to our player sprite and set its "Default controls" property to "Yes". This will allow us to control our player with the arrow keys or WASD keys.
Solid: Add this behavior to our platform sprites and leave its default settings. This will make them support other objects that have platform or jump-thru behaviors.
Scroll to: Add this behavior to our player sprite and leave its default settings. This will make the camera follow our player as it moves around the layout.
Event sheet, conditions, actions, etc.
Events are the core of Construct 2's logic system. They are like rules that tell your game what to do when something happens. An event consists of one or more conditions and one or more actions. A condition is a test that checks if something is true or false. An action is something that happens as a result of a condition being true.
To add events to your game, you need to use an event sheet. An event sheet is a list of events that apply to one or more layouts. You can have multiple event sheets in your project for different purposes.
To create an event sheet, click on the "Event sheet" tab at the top of the layout editor. Then click on the "Add event sheet" button on the project bar. Give your event sheet a name and click "OK".
To add an event to your event sheet, right-click on an empty space and choose "Add event". A dialog box will appear with a list of objects that you can choose from. Select an object that you want to test something about and click "Done". Then choose a condition from the list that appears. For example, you can choose "Keyboard" as an object and "On key pressed" as a condition.
To add an action to your event, right-click on an empty space under your condition and choose "Add action". A dialog box will appear with a list of objects that you can choose from. Select an object that you want to do something with and click "Done". Then choose an action from the list that appears. For example, you can choose "Player" as an object and "Set animation" as an action.
You can also add sub-events, groups, comments, variables, functions, etc. to your event sheet to organize and enhance your logic.
Previewing and testing
Browser preview, debug mode, etc.
Once you have added some objects, behaviors, and events to your game, you might want to preview and test it to see how it works and if there are any errors or bugs. Construct 2 provides two ways to preview and test your game: browser preview and debug mode.
Browser preview is the simplest way to preview your game. It runs your game in your default web browser and lets you play it as if it was published online. To use browser preview, click on the "Run layout" button on the toolbar or press F5. Your game will open in a new tab in your browser.
Browser preview is useful for testing the basic functionality and appearance of your game, but it does not show you any information about the performance, memory usage, errors, etc. of your game. For that, you need to use debug mode.
Debug mode is a more advanced way to preview your game. It runs your game in a special window that shows you various statistics and tools that help you analyze and debug your game. To use debug mode, click on the "Debug layout" button on the toolbar or press F6. Your game will open in a new window with a debug panel on the right side.
Debug mode allows you to do many things, such as:
Pause and resume the game execution
Step through the events one by one
Inspect and modify the properties and variables of any object
Watch the values of any expression or variable
View the memory usage and performance of your game
View the collision polygons and bounding boxes of your objects
View the console log and error messages
Debug mode is useful for finding and fixing errors, optimizing your game, and understanding how your game works behind the scenes.
Exporting and publishing
HTML5 website, mobile app, desktop app, etc.
After you have finished creating and testing your game, you might want to export and publish it for others to play. Construct 2 allows you to export your game for different platforms and formats, such as:
HTML5 website: This is the default format of Construct 2 games. It creates a folder with an HTML file and other files that you can upload to any web server or host. You can also embed your game in other websites or blogs.
Mobile app: This format allows you to create native apps for Android, iOS, Windows Phone, etc. using third-party tools such as PhoneGap or CocoonJS. You can also use Construct 2's own mobile app exporter service called Scirra Arcade.
Desktop app: This format allows you to create executable files for Windows, Mac, Linux, etc. using third-party tools such as NW.js or Electron. You can also use Construct 2's own desktop app exporter service called Scirra Store.
To export your game, click on the "File" menu and choose "Export project". A dialog box will appear with a list of options that you can choose from. Select the option that suits your needs and click "Next". Then follow the instructions that appear on the screen.
In this article, I have shown you how to make a simple game with Construct 2, a powerful and easy-to-use HTML5 game making tool that doesn't require any programming knowledge. I have covered the basics of adding objects, behaviors, events, previewing, testing, exporting, and publishing your game. I hope you have enjoyed this tutorial and learned something new.
If you want to learn more about Construct 2, I recommend you to check out the following resources:
The official website of Construct 2 where you can find more information, documentation, tutorials, forums, etc.
The official blog of Construct 2 where you can find news, updates, tips, tricks, etc.
The official YouTube channel of Construct 2 where you can find video tutorials, showcases, interviews, etc.
The official manual of Construct 2 where you can find detailed explanations of every feature and function of Construct 2.
The official wiki of Construct 2 where you can find user-generated content such as tutorials, examples, plugins, etc.
The official store of Construct 2 where you can buy or sell assets, games, templates, etc.
If you want to try some alternatives or competitors to Construct 2, I suggest you to check out the following tools:
GameMaker Studio 2: A popular and versatile game development tool that uses a drag-and-drop interface and a scripting language called GML.
Unity: A powerful and professional game engine that supports 2D and 3D graphics, scripting, animation, physics, etc.
Godot: A free and open-source game engine that features a node-based system, a visual scripting language, and a built-in editor.
Stencyl: A game creation tool that uses a block-based interface and a scripting language called Haxe.
Thank you for reading this article. I hope you have found it useful and informative. If you have any questions or feedback, please feel free to leave a comment below. Happy game making!
What is Construct 2?
Construct 2 is an HTML5 game making tool that doesn't require any programming knowledge. You just drag and drop items around, add behaviors to them, and make them come alive with "events".
How can I download Construct 2?
You can download Construct 2 from the official website. You can choose between a free edition or a paid license. The free edition has some limitations on the number of events, layers, effects, etc., but it is enough for making simple games. The paid license gives you access to more features and removes the limitations.
How can I make a game with Construct 2?
To make a game with Construct 2, you need to create a project, add objects to your layout, add behaviors to your objects, add events to your event sheet, preview and test your game, and export and publish your game.
What are the benefits of using Construct 2?
Some of the benefits of using Construct 2 are:
It is easy to use and learn
It is fast and efficient
It is flexible and customizable
It supports multiple platforms and formats
It has a large and active community
It has many features and functions
What are the drawbacks of using Construct 2?
Some of the drawbacks of using Construct 2 are:
It is not free (unless you use the free edition)
It is not very suitable for complex or 3D games
It has some compatibility issues with some browsers or devices
It has some bugs or glitches
It has some limitations or restrictions